Whenever the game tries to generate a random potion, the following probability table is used.īesides appearing as random potions, many potions can generate as prize items or be dropped by specific enemies (e. Furthermore, potions can be produced through alchemy by combining any 3 seeds. Scorpios drop random potions too, but they are more likely to drop less common ones and never drop potions of healing. Additional potions can be dropped by dwarf warlocks. Potions generate scattered in standard rooms as random loot (8 in every 35 items), but they also do appear in shops (3 per room), laboratories (up to 3 per room) and hidden laboratories (2 to 3 per room). Unidentified potions have a base cost of 30g as well as common ones (healing, mind vision, frost, liquid flame, toxic gas), uncommon ones (haste, invisiblity, levitation, paralytic gas, purity) have base cost of 40g and rare ones (strength, experience) have base cost of 50g.
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